Interactive zoo & wildlife adventures

Give every enclosure a reason to matter.

RÆDEL turns zoos, wildlife parks and animal attractions into interactive adventures where visitors observe real animals, use species information and follow a story across the site.

Family trails built around real animal discovery

The animal stays
at the centre.

A good interactive zoo trail should not ask visitors to stare at a phone while the animals are right in front of them. RÆDEL can point them back towards the enclosure: identify behaviour, compare species, use interpretation, spot a feature or solve a challenge using what they can actually see.

Observation led

Watch what is happening

Build questions and discoveries around real animals, enclosures and behaviour.

Story led route

Keep families moving

A mystery or mission can give each next enclosure a clear purpose in the overall adventure.

Learning through action

Use facts to solve

Species facts, habitats and conservation messages can become information visitors need rather than text they are expected to remember.

One possible wildlife adventure

Turn a day at the zoo into a rescue mission.

Imagine a keeper’s notes have been scattered across the park. Each enclosure contains a clue, but visitors have to observe the animals and use the real interpretation to work out what happened.

01
Meet the keeper

A character sets the mission and introduces the first missing piece of information.

02
Head to an enclosure

The story points towards a real animal area rather than another screen.

03
Observe and compare

Visitors use what they can see or learn at the enclosure to answer a meaningful question.

04
Solve the next clue

The answer feeds into a puzzle, ordering task or choice.

05
Reach the rescue

The final chain of discoveries brings the family to the last location and story reveal.

Built around wildlife attractions

What can become
part of the adventure?

The strongest wildlife adventures use the animals, interpretation and geography of the attraction rather than placing an unrelated game on top.

Animal observation

Ask visitors to notice markings, movement, diet, group behaviour or other visible details.

Species information

Use habitat, conservation status, range and adaptation facts as evidence in the story.

Enclosures & routes

Give families a reason to move between areas and discover more of the park.

Family teamwork

Create questions and puzzles that adults and children can discuss and solve together.

Keeper characters

Use recurring characters and story moments to connect otherwise separate enclosures.

Seasonal trails

Create new adventures for school holidays, conservation campaigns or seasonal events.

Use technology where it earns its place

Use the phone
without missing the animals.

RÆDEL can use QR, camera, location, compass, motion and touch where useful, but the adventure should always return attention to the real attraction. The phone guides the experience; the animals and place provide the discoveries.

01
Browser based start

Visitors can begin from a link or QR without downloading a dedicated app.

02
Observation before interaction

The most important action can simply be looking at an animal or reading an enclosure panel.

03
Optional phone features

Camera, QR or location can be used selectively for special moments rather than everywhere.

For zoo & wildlife teams

One park.
Many possible missions.

The same routes and enclosures can support different family adventures, school content, conservation campaigns and seasonal stories without rebuilding the whole platform.

Family engagement

Give the visit a shared purpose

Families can follow one story while still spending time at the real enclosures.

Education

Turn facts into useful evidence

Interpretation can become part of a challenge instead of a separate learning layer.

Repeat visits

Change the mission

New stories can give regular visitors another reason to explore familiar areas.

Brand & characters

Make it belong to the attraction

Use your own keeper style, mascots, artwork and visual identity where appropriate.

Zoo trail questions

Useful answers
before you start.

Can visitors answer questions by observing the animals?

Yes. Challenges can be written around things visitors can reasonably see, while avoiding mechanics that depend on an animal performing a specific behaviour at a specific moment.

Can RÆDEL use information from our enclosure signs?

Yes. Interpretation can supply facts or clues that visitors need to solve the next part of the adventure.

Can the trail work across a large wildlife park?

Yes. Routes can be designed across larger sites, with optional location or QR features where they genuinely help.

Can families play together on one device?

Yes. A family can share one device, or team play can support a group experience depending on the adventure design.

Can we create a conservation themed adventure?

Yes. Conservation, habitat and species stories can be integrated into the narrative and challenges.

Can the same park have more than one trail?

Yes. Different adventures can target different ages, seasons, campaigns or parts of the attraction.

Start with the animals

Which enclosure should become the first clue?

Tell us about the species, route and family audience you want to engage. We can build the story around the real visit.