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Build questions and discoveries around real animals, enclosures and behaviour.

RÆDEL turns zoos, wildlife parks and animal attractions into interactive adventures where visitors observe real animals, use species information and follow a story across the site.
A good interactive zoo trail should not ask visitors to stare at a phone while the animals are right in front of them. RÆDEL can point them back towards the enclosure: identify behaviour, compare species, use interpretation, spot a feature or solve a challenge using what they can actually see.
Build questions and discoveries around real animals, enclosures and behaviour.
A mystery or mission can give each next enclosure a clear purpose in the overall adventure.
Species facts, habitats and conservation messages can become information visitors need rather than text they are expected to remember.
Imagine a keeper’s notes have been scattered across the park. Each enclosure contains a clue, but visitors have to observe the animals and use the real interpretation to work out what happened.
A character sets the mission and introduces the first missing piece of information.
The story points towards a real animal area rather than another screen.
Visitors use what they can see or learn at the enclosure to answer a meaningful question.
The answer feeds into a puzzle, ordering task or choice.
The final chain of discoveries brings the family to the last location and story reveal.
The strongest wildlife adventures use the animals, interpretation and geography of the attraction rather than placing an unrelated game on top.
Ask visitors to notice markings, movement, diet, group behaviour or other visible details.
Use habitat, conservation status, range and adaptation facts as evidence in the story.
Give families a reason to move between areas and discover more of the park.
Create questions and puzzles that adults and children can discuss and solve together.
Use recurring characters and story moments to connect otherwise separate enclosures.
Create new adventures for school holidays, conservation campaigns or seasonal events.
RÆDEL can use QR, camera, location, compass, motion and touch where useful, but the adventure should always return attention to the real attraction. The phone guides the experience; the animals and place provide the discoveries.
Visitors can begin from a link or QR without downloading a dedicated app.
The most important action can simply be looking at an animal or reading an enclosure panel.
Camera, QR or location can be used selectively for special moments rather than everywhere.
The same routes and enclosures can support different family adventures, school content, conservation campaigns and seasonal stories without rebuilding the whole platform.
Families can follow one story while still spending time at the real enclosures.
Interpretation can become part of a challenge instead of a separate learning layer.
New stories can give regular visitors another reason to explore familiar areas.
Use your own keeper style, mascots, artwork and visual identity where appropriate.
Yes. Challenges can be written around things visitors can reasonably see, while avoiding mechanics that depend on an animal performing a specific behaviour at a specific moment.
Yes. Interpretation can supply facts or clues that visitors need to solve the next part of the adventure.
Yes. Routes can be designed across larger sites, with optional location or QR features where they genuinely help.
Yes. A family can share one device, or team play can support a group experience depending on the adventure design.
Yes. Conservation, habitat and species stories can be integrated into the narrative and challenges.
Yes. Different adventures can target different ages, seasons, campaigns or parts of the attraction.
Tell us about the species, route and family audience you want to engage. We can build the story around the real visit.