How RÆDEL works

From first scan
to final reveal.

RÆDEL turns the real venue into an interactive digital trail and story led adventure. Visitors begin in their browser, move through the place around them, solve challenges and uncover the story as they go.

The visitor journey

Simple to start.
Designed to unfold.

The phone moves the story forward, but the next answer is often waiting in the real place around the visitor.

01
Start

Open the adventure

A QR code or direct link opens RÆDEL in the visitor's browser. No app installation stands between arriving and beginning.

02
Explore

Go somewhere real

The story points towards the next location, encouraging visitors to move through the venue rather than stay fixed to a screen.

03
Notice

Look at what is actually there

A sign, artefact, animal, room, view or tiny architectural detail can hold the answer. The venue becomes part of the mechanics.

04
Solve

Earn the next step

Observation, questions, ordering, logic, collections and interactive challenges give each stop a reason to matter.

05
Reveal

Let the story build

New characters, clues and discoveries unlock as the visitor progresses, so the narrative unfolds because of what they have done.

06
Finale

Give the journey a destination

A final puzzle, timed challenge, reveal or reward brings earlier discoveries together and gives the adventure a satisfying finish.

Digital prompt · real discovery

The phone guides.
The place answers.

RÆDEL works best when the two halves support each other. The screen gives the visitor a reason to look up.

01 Story prompt

Find the missing signal

“Find the room where the signal disappeared.”

Move through the site

Go somewhere real

Reach the actual room, path or enclosure and continue the story there.

02 Observation question

Look for the answer

“Which symbol appears above the doorway?”

Look closely

Notice the real detail

Inspect the architecture, object, animal or interpretation that is physically in front of you.

03 Puzzle or choice

Use what you found

Bring together the evidence and observations collected along the route.

Story progression

Make the visit matter

The next story beat is earned because the visitor explored and discovered something for themselves.

Use the phone when it helps

More ways to make
the place interactive.

Mobile adventures can use supported browser capabilities when they improve the experience. None of them is compulsory.

QR

Reveal hidden stops, objects or story moments at a precise physical point.

Camera

Use visual scanning or camera led interactions where they suit the challenge.

Location

Make an experience respond to where the visitor is within a larger site.

Compass

Turn direction and bearing into a discovery mechanic for outdoor adventures.

Motion

Use movement or orientation as part of a device aware interaction.

Touch

Drag, rotate, align, collect and manipulate puzzle elements directly on screen.

Use the technology that helps the story. Leave the rest out.Every RÆDEL adventure only uses the capabilities that make sense for its audience, venue and experience.
Behind the scenes

Visitors see the story.
You shape the experience.

RÆDEL is a reusable adventure platform. The visitor-facing experience can change completely while the same core building blocks remain available behind it.

Story & characters

Build a world around the place

Reusable characters, story cards, dialogue and reveal behaviour let a narrative develop throughout the route.

Stops & route

Decide where the journey goes

Connect real locations, discoveries and story moments into the order that works for the venue.

RÆDEL builderAssemble the experience
TitleStart screen
StoryBriefing card
StopSignal room
PuzzleDecoder wheel
StoryReveal
FinaleTimed ending
Story layer

Character library

Choose the character, dialogue reveal pace and the moment each story beat appears.

Route logic

Location sequence

Map the route through the real place and decide how each stop unlocks the next.

Puzzle types

Questions and mechanics

Switch between observation, logic, collection and interactive challenge types.

Look & feel

Theme preview

Backgrounds Characters Buttons Branding
Questions & puzzles

Change how visitors progress

Mix observation, questions, logic, collections and interactive puzzle mechanics across the adventure.

Artwork & branding

Make it belong to the venue

Backgrounds, characters, UI and themes can make each adventure feel like its own experience.

Play your way

One visitor
or a whole team.

The structure can suit a quiet individual trail, a family sharing one device, or a group playing together.

Solo

One player. One route. One ending to reach.

A visitor controls their own progress and moves through the adventure at their own pace.

  • Ideal for self guided trails and individual discovery
  • Progress belongs to one visitor or one shared family device
  • Simple, focused and easy to begin
Team

Join together. Share progress. Finish together.

Groups can join a shared experience, solve together and work towards the same finale.

  • Supports groups, school parties and shared family play
  • Players work towards one shared outcome
  • Great where discussion and teamwork are part of the fun
See it working

Play the real thing.

The Adventures page includes a live desktop-friendly RÆDEL adventure. Try the actual engine rather than another product screenshot.