Open the adventure
A QR code or direct link opens RÆDEL in the visitor's browser. No app installation stands between arriving and beginning.
RÆDEL turns the real venue into an interactive digital trail and story led adventure. Visitors begin in their browser, move through the place around them, solve challenges and uncover the story as they go.
The phone moves the story forward, but the next answer is often waiting in the real place around the visitor.
A QR code or direct link opens RÆDEL in the visitor's browser. No app installation stands between arriving and beginning.
The story points towards the next location, encouraging visitors to move through the venue rather than stay fixed to a screen.
A sign, artefact, animal, room, view or tiny architectural detail can hold the answer. The venue becomes part of the mechanics.
Observation, questions, ordering, logic, collections and interactive challenges give each stop a reason to matter.
New characters, clues and discoveries unlock as the visitor progresses, so the narrative unfolds because of what they have done.
A final puzzle, timed challenge, reveal or reward brings earlier discoveries together and gives the adventure a satisfying finish.
RÆDEL works best when the two halves support each other. The screen gives the visitor a reason to look up.
“Find the room where the signal disappeared.”
Reach the actual room, path or enclosure and continue the story there.
“Which symbol appears above the doorway?”
Inspect the architecture, object, animal or interpretation that is physically in front of you.
Bring together the evidence and observations collected along the route.
The next story beat is earned because the visitor explored and discovered something for themselves.
Mobile adventures can use supported browser capabilities when they improve the experience. None of them is compulsory.
Reveal hidden stops, objects or story moments at a precise physical point.
Use visual scanning or camera led interactions where they suit the challenge.
Make an experience respond to where the visitor is within a larger site.
Turn direction and bearing into a discovery mechanic for outdoor adventures.
Use movement or orientation as part of a device aware interaction.
Drag, rotate, align, collect and manipulate puzzle elements directly on screen.
RÆDEL is a reusable adventure platform. The visitor-facing experience can change completely while the same core building blocks remain available behind it.
Reusable characters, story cards, dialogue and reveal behaviour let a narrative develop throughout the route.
Connect real locations, discoveries and story moments into the order that works for the venue.
Choose the character, dialogue reveal pace and the moment each story beat appears.
Map the route through the real place and decide how each stop unlocks the next.
Switch between observation, logic, collection and interactive challenge types.
Mix observation, questions, logic, collections and interactive puzzle mechanics across the adventure.
Backgrounds, characters, UI and themes can make each adventure feel like its own experience.
The structure can suit a quiet individual trail, a family sharing one device, or a group playing together.
A visitor controls their own progress and moves through the adventure at their own pace.
Groups can join a shared experience, solve together and work towards the same finale.
The Adventures page includes a live desktop-friendly RÆDEL adventure. Try the actual engine rather than another product screenshot.